Narrative Designer · Game Designer · Writer

Kylie
McKee

Telling stories that make worlds feel real.

I'm a Chicago-based writer and narrative designer currently studying Game & Interactive Media Design at Columbia College Chicago. I've been crafting words professionally since 2017 — across content marketing, interactive fiction, and game narrative — and have been part of The Elder Scrolls Renewal: Skywind since 2022, where I serve as Writing & Narrative Lead.

Kylie McKee
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About

I'm a narrative designer, project lead, and content writer with a lifelong obsession with stories — how they work, why they stick, and what it means to make them interactive. I've been writing for fun since childhood and writing professionally since 2017.

My career has moved across disciplines: I started in content marketing, building brand voices and long-form content at WebPT and Maven Wave (now part of Atos). That foundation in audience-first communication shaped how I approach narrative design — every line of dialogue, every quest beat, every piece of worldbuilding has to earn its place.

Since 2022, I've been the Writing & Narrative Lead for Skywind (The Elder Scrolls Renewal project) — a massive fan-led remake of Morrowind in the Skyrim engine. I co-lead storylines, character arcs, quest dialogue, and worldbuilding for one of the most ambitious modding projects in gaming.

Currently, I'm pursuing my B.A. in Game and Interactive Media Design at Columbia College Chicago (expected May 2027), with a concentration in Game Design and a minor in UX/UI. I also work as a Content Writer at Qnary, helping executives craft their personal brand through strategic digital content.

When I'm not writing, you'll find me in the stacks of a local record store, deep in a CRPG, reading science fiction, or booking a flight somewhere new.

Kylie McKee on a Chicago L platform
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Experience

2022 — Present
Game / Narrative

Writing & Narrative Lead

Co-leading narrative development on one of gaming's most ambitious fan projects — a full remake of The Elder Scrolls III: Morrowind in the Skyrim engine. Responsibilities include developing storylines and character arcs, writing and reviewing quest dialogue, shaping worldbuilding, and leading a distributed team of writers.

Oct 2024 — Present
Content

Content Writer

Crafting digital content and personal branding strategies for executive clients. Writing thought leadership articles, social content, and other communications that reflect each client's unique voice and expertise.

Sep 2023 — Present
Education

B.A. Student — Game & Interactive Media Design

Columbia College Chicago

Full-time student pursuing a degree with a concentration in Game Design and a minor in UX/UI. Coursework spans narrative design, game systems, interactive media, user experience research, and interface design.

2021 — 2023
Content

Senior Content Marketer

Maven Wave (now part of Atos, Chicago, IL)

Developed B2B content strategy and long-form content across AI/ML, cloud technology, and business transformation. Wrote and edited articles, white papers, e-books, landing pages, and webinar scripts. Collaborated with internal experts and external stakeholders to produce technically accurate, audience-focused content.

2017 — 2021
Content

Content Marketing Specialist

Joined WebPT's marketing team and contributed to a content library of 200+ articles covering healthcare compliance, physical therapy best practices, DEI, leadership, and company culture. Also produced e-books, webinar scripts, explainer videos, and landing pages — including copy, design, and WordPress implementation.

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Game Design & Narrative

Skywind — Disturbing Dreams Script
Narrative Design · Quest Writing · Skywind

Disturbing Dreams — Script & Storyboard

A script and storyboard for the four Disturbing Dream sequences in The Elder Scrolls Renewal: Skywind — adapting text-only dream visions from the original Morrowind into fully realized cutscenes. Incorporates dialogue from the original game alongside original writing and entirely original visual direction and imagery.

Quest Writing Narrative Design Skywind Worldbuilding
Bring Out Your Dead
Game Design · Tabletop · Solo Project

Bring Out Your Dead — Design Doc

A social deduction game with resource-building and mild roleplaying elements set during a plague in a fictionalized medieval Venice. A group of survivors must band together to collect resources, build a sanctuary, and oust any plague carriers among them before the city falls. Solo design project.

Tabletop Social Deduction Game Design Resource Building
Greener Pastures Horse Disposal
Unity · 3D · Casual · Singleplayer

Greener Pastures Horse Disposal

Got a horse problem? Not anymore. A short, delightfully unserious 3D indie game built in Unity. Weird, funny, and proudly human-made — no generative AI used.

Casual Funny Pixel Art Weird
Palisades Mall After Hours Social Club
Unity · Local Multiplayer · Atmospheric

Palisades Mall After Hours Social Club

A local multiplayer hide-and-seek game set in a liminal mall after hours. Players disguise themselves as everyday objects and move through a quiet, fluorescent world that sits somewhere between memory and simulation — inspired by dead mall aesthetics, vaporwave, and low-res environments.

Liminal Space Vaporwave Stealth Surreal
When in Rome
Unity · Dating Sim · Narrative Design

When in Rome

A dating sim written and coded while studying abroad in Rome. With guidance from the goddesses Venus and Aphrodite, the player goes on dates with famous Italian and Roman landmarks. Writing and coding by Kylie McKee; art by Riley Hannon (@pop_swif).

Dating Sim Narrative Design Study Abroad Mythology
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Design & Interactive

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Content Marketing

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Skills & Tools

Writing & Narrative
Narrative Design Branching Dialogue Worldbuilding Quest Writing Character Development Interactive Fiction Screenwriting Content Marketing Copywriting SEO
Design & UX
UX/UI Design Wireframing Game Design Prototyping Adobe Illustrator Adobe InDesign Adobe Photoshop
Technology
Unity C# WordPress HubSpot Google Analytics HTML/CSS Microsoft Office
Soft Skills
Project Management Team Leadership Cross-discipline Collab Stakeholder Comms Research Editorial Judgment
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Contact

Let's make something together.

I'm always open to conversations about narrative design, game writing, content collaboration, or anything in between. Whether you have a project, a question, or just want to talk about CRPGs — reach out.

Send an Email