Telling stories that make worlds feel real.
I'm a Chicago-based writer and narrative designer currently studying Game & Interactive Media Design at Columbia College Chicago. I've been crafting words professionally since 2017 — across content marketing, interactive fiction, and game narrative — and have been part of The Elder Scrolls Renewal: Skywind since 2022, where I serve as Writing & Narrative Lead.
I'm a narrative designer, project lead, and content writer with a lifelong obsession with stories — how they work, why they stick, and what it means to make them interactive. I've been writing for fun since childhood and writing professionally since 2017.
My career has moved across disciplines: I started in content marketing, building brand voices and long-form content at WebPT and Maven Wave (now part of Atos). That foundation in audience-first communication shaped how I approach narrative design — every line of dialogue, every quest beat, every piece of worldbuilding has to earn its place.
Since 2022, I've been the Writing & Narrative Lead for Skywind (The Elder Scrolls Renewal project) — a massive fan-led remake of Morrowind in the Skyrim engine. I co-lead storylines, character arcs, quest dialogue, and worldbuilding for one of the most ambitious modding projects in gaming.
Currently, I'm pursuing my B.A. in Game and Interactive Media Design at Columbia College Chicago (expected May 2027), with a concentration in Game Design and a minor in UX/UI. I also work as a Content Writer at Qnary, helping executives craft their personal brand through strategic digital content.
When I'm not writing, you'll find me in the stacks of a local record store, deep in a CRPG, reading science fiction, or booking a flight somewhere new.
Co-leading narrative development on one of gaming's most ambitious fan projects — a full remake of The Elder Scrolls III: Morrowind in the Skyrim engine. Responsibilities include developing storylines and character arcs, writing and reviewing quest dialogue, shaping worldbuilding, and leading a distributed team of writers.
Crafting digital content and personal branding strategies for executive clients. Writing thought leadership articles, social content, and other communications that reflect each client's unique voice and expertise.
Full-time student pursuing a degree with a concentration in Game Design and a minor in UX/UI. Coursework spans narrative design, game systems, interactive media, user experience research, and interface design.
Developed B2B content strategy and long-form content across AI/ML, cloud technology, and business transformation. Wrote and edited articles, white papers, e-books, landing pages, and webinar scripts. Collaborated with internal experts and external stakeholders to produce technically accurate, audience-focused content.
Joined WebPT's marketing team and contributed to a content library of 200+ articles covering healthcare compliance, physical therapy best practices, DEI, leadership, and company culture. Also produced e-books, webinar scripts, explainer videos, and landing pages — including copy, design, and WordPress implementation.
A script and storyboard for the four Disturbing Dream sequences in The Elder Scrolls Renewal: Skywind — adapting text-only dream visions from the original Morrowind into fully realized cutscenes. Incorporates dialogue from the original game alongside original writing and entirely original visual direction and imagery.
A social deduction game with resource-building and mild roleplaying elements set during a plague in a fictionalized medieval Venice. A group of survivors must band together to collect resources, build a sanctuary, and oust any plague carriers among them before the city falls. Solo design project.
Got a horse problem? Not anymore. A short, delightfully unserious 3D indie game built in Unity. Weird, funny, and proudly human-made — no generative AI used.
A local multiplayer hide-and-seek game set in a liminal mall after hours. Players disguise themselves as everyday objects and move through a quiet, fluorescent world that sits somewhere between memory and simulation — inspired by dead mall aesthetics, vaporwave, and low-res environments.
A dating sim written and coded while studying abroad in Rome. With guidance from the goddesses Venus and Aphrodite, the player goes on dates with famous Italian and Roman landmarks. Writing and coding by Kylie McKee; art by Riley Hannon (@pop_swif).
An interactive art piece exploring the concept of saudade — the Portuguese feeling of nostalgic longing. A meditative, experiential project at the intersection of narrative, interaction design, and emotional resonance.
A community-driven platform concept connecting independent and early-career artists, writers, developers, and other creatives to collaborate on passion projects, build portfolios, and get involved in volunteer and community work. Designed as a networking and matchmaking tool — not a job board. Conceived, designed, and wireframed as a solo project.
Led development of a 50+ page educational e-book for physical therapists launching private practices. Collaborated with our customer marketer to identify and interview practice owners, incorporating expert perspectives and actionable guidance. Responsible for content strategy, writing, editing, and stakeholder coordination across topics including business planning, financing, credentialing, marketing, operations, hiring, and practice growth.
Conceptualized, wrote, and edited a 45-page educational e-book for WebPT that translated digital marketing concepts into practical, actionable guidance for rehab therapy clinic owners. Topics included SEO, content marketing, social media, email marketing, paid advertising, budgeting, and strategic planning.
Developed a thought leadership e-book exploring the business impact of patient attrition in rehab therapy practices. Responsible for researching, writing, and editing, translating industry data into practical guidance on patient retention, reputation management, patient loyalty, and digital marketing strategy.
I'm always open to conversations about narrative design, game writing, content collaboration, or anything in between. Whether you have a project, a question, or just want to talk about CRPGs — reach out.
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